![]() ![]() All pieces of said armors now have appropriate values based on their strength and weight, so you can sell the armor for Dark Seducers and Golden Saints you kill. The other change that this mod makes, is it allows the player character to loot and wear ANY Golden Saint or Dark Seducer armor anywhere in the game (and again, in many mod-added cases as well). This applies to every use of any Golden Saint or Dark Seducer armor anywhere in the game, as well as many mod-added occurances. Likewise for the Dark Seducers, there is a 1/3 chance it will be the original version, a 1/3 chance it will be a green and grey version, and a 1/3 chance it will be a black and red version. Whenever an object that would be a golden saint armor, helmet or shield is initialized in your game, there is now a 1/3 chance it will be the original Golden Saint version, a 1/3 chance it will be a blue Golden Saint version, and a 1/3 chance it will be an orange Golden Saint Version. ![]() In slightly more detail, this is how it works: What SAV does is add two new suits of Golden Saint armor, and two new suits of Dark Seducer armor all throughout the Shivering Isles. Shivering Armor Variety is my attempt to add a bit more visual flavor to relatively unmodded aspect of Oblivion (being the Golden Saints and Dark Seducers).
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